Lavendal's Duskwight Delights


The troupe has little interest dealing in gil. They prefer exchanges of deals, bartering, duskwight relics, favors, items of power.

Rock Candies


Drugs made in the form of rock candies, in various flavors. They can be consumed as is, or crushed to a powder that can be used for drinks, added to a smoke, or snorted if one wishes to chase a head rush. Possible benefits and side effects are listed for each drug (used at the player's discretion).Doses: One crystal to get normal effects, two to make it more intense/heavier. Three crystals will cause the 'Overdose Effect' listed at the bottom of each drug. More than that can approach lethal territory.

Assorted Pack


Contains a number of each of the desired drugs, either all or any requested mix. Optionally, roll a d5 and let the fates decide which is pulled out to enjoy.

Qwe'en

(Tingles)


Everything feels like it's tingling, mind and body both! Ride that buzz while it lasts.

BenefitsPossible Side Effects
Tingling SensationParanoia
AlertnessAnxiety
AdrenalineTemporary Numbness
Enhanced Senses 

Overdose Effect: Hypersensitivity to stimuli

Xukuth

(Hearts)


To feel young and in love again! Even with the mundane.

BenefitsPossible Side Effects
Drawn to OthersSense of Loneliness
A Spreading WarmthProne to Suggestion
Content 
Easily Captivated 

Overdose Effect: Passion and unbridled rage, particularly useful in spurring one into greater action within battle

Loff'ta

(Joy)


Dance, sing, and party the night away in laughter and fun!

BenefitsPossible Side Effects
Easily EntertainedDifficulty Sensing Danger
Captivated by MusicDepression
HappinessInsomnia
Energetic 

Overdose Effect: Mania and disassociation with reality

V'dri

(Dreams)


Walk the realm as if it's a living dream.

BenefitsPossible Side Effects
Vivid HallucinationsDisassociation
WondermentSpeaking in Poetry
Tasting ColorsDrowsiness

Overdose Effect: Unconsciousness, forced sleep

Resch

(Ease)


Let the world melt away along with thoughts.

BenefitsPossible Side Effects
Loss of WorriesLoss of Motor Function
No Thoughts, Brain EmptyDifficulty Speaking

Overdose Effect: Paralysis

Dealer Goods


To be traded with dealers typically, for them to create their own products.

Dream Flowers


A base component for Somnus production, this strain bred to thrive when grown underground.

Crimson Moko


An herb that makes the world feel heavier and concerns melt away. Like the dream flowers, bred to be grown underground.

Morpho Wings


Typically used in the crafting of potions that affect aether regeneration. Can either enhance or stop the flow of aether depending on how it is used, with the potential to be a potent poison that is not easily treated with aether.

Paradise Mushrooms


Potent mushrooms grown within the morpho den, with hallucinogenic properties typically too strong to be imbibed on their own.

Power Runes


Meant to be for a one time use boost of power, the effect depending on the craft of the rune and element associated. Unless the rune is made to order, roll a d20 for a random effect listed under the relevant element below.Forms: Runic gems (alone or cast in jewelry), scrolls, or pomanders

Earth


If a generic rune is used, roll on the below table for an effect. Alternative runes are able to be crafted per request.

  • 1-5 Fissure: A large crack in the earth is opened beneath the target

  • 5-10 Boulder: A large rock is launched at the target

  • 11-15 Stoneskin: The user's flesh is hardened, absorbing the next physical blow in the next ten minutes

  • 16-20 Crystal Prison: A crystal formation rapidly forms around the target, attempting to restrain them

Fire


If a generic rune is used, roll on the below table for an effect. Alternative runes are able to be crafted per request.

  • 1-5 Inferno: A vortex of spinning fire is created around the target

  • 5-10 Whip: Stream of fire lashes out at the target

  • 11-15 Detonation: An explosion is triggered at the target location

  • 16-20 Burning Hands: The user's hands become super-heated, allowing them to do something such as cauterizing wounds or potentially warping metal

Ice


If a generic rune is used, roll on the below table for an effect. Alternative runes are able to be crafted per request.

  • 1-5 Ice Spikes: Several spikes of ice are sent as a projectile towards the target

  • 5-10 Blizzard: A vicious blizzard is summoned to reduce visibility and chill the area to below freezing temperatures temporarily

  • 11-15 Create Ice: A structure of ice is summoned, such as to create a wall or bridge, no longer than 10 yalms (yards/meters) in any direction that lasts no longer than 10 minutes

  • 16-20 Freezing Breath: The user breaths out a breath of frigid air, freezing inanimate objects it comes into contact with and potentially damaging organics with frostbite

Water


If a generic rune is used, roll on the below table for an effect. Alternative runes are able to be crafted per request.

  • 1-5 Cure: Water surrounds the targeted wound and floods it with healing energy

  • 5-10 Geyser: A torrent of water shoots at the target to push them back, perhaps with some waterboarding included

  • 11-15 Bubble: An orb of water forms around the target to begin to drown and make their movement difficult

  • 16-20 Tentacles of the Deep: Tendrils of water are summoned to attempt to grapple, trip, or block depending on need, their command versatile

Lightning


If a generic rune is used, roll on the below table for an effect. Alternative runes are able to be crafted per request.

  • 1-5 Lightning Strike: Levin is called from the air above to strike down onto the opponent

  • 5-10 Shock: Overload the opponent to paralyze them

  • 11-15 Aether Disruption: Makes channeling for an opponent difficult, their aether afflicted with levin

  • 16-20 Brain Fried: Fogs the memory of the target of the last 30 minutes, potentially causing them to forget recent events entirely

Wind


If a generic rune is used, roll on the below table for an effect. Alternative runes are able to be crafted per request.

  • 1-5 Backwind: Increases the speed of the user

  • 5-10 Slicing Winds: Blades of wind are launched at the opponent

  • 11-15 Gust: Creates a strong wind for up to 10 minutes, potentially disruption projectiles or giving sudden wind to sails or whatever other use the user desires

  • 16-20 Vortex: Summons a small tornado around the opponent to catch them in a funnel and shoot them out the top, into the air

Rituals of the Deep


Have a problem that requires assistance outside of traditional means? Several within the troupe are skilled in what many would consider dark magics and rituals that utilize it. There are no 'standard' fixes, as each problem requires unique fixes and research. Specialties lie in curses, corruptions, aether manipulation, and warding.

The Troupe